Help
Short answers to the questions people ask us. Each chapter is one page, written for the current version of Qwartz on iPad and Mac.
-
Getting around
The home screen, orbit, pan and zoom, quick views, Isolate, the outliner, and the Pencil and finger.
-
Select and transform
The four selection modes, tap, box, paint-select and loops, hide, the Inspector, and Move, Rotate and Scale with snapping.
-
Modeling tools
Add a shape, then shape it with the action bar: extrude, inset, bevel, loop cut, slide, subdivide, merge, fill, dissolve, mirror, separate, join.
-
Tiles
Stamp tiles from a sheet onto faces, layer decals over them, rotate and flip, and export.
-
Texture and export
Pixel paint or your own image, Planar and Box UV, the UV editor, and getting a textured model into your engine.
-
Import FBX and OBJ
Import a model from another app, keep its materials and textures, and paint on it whether it has UVs or not.
-
Render a turntable
A GIF or MP4 of the model turning once round, at the size, length and background you choose.
-
Palettes and colors
The model's palette, built-in or your own, the two colors you paint with, the eyedropper, and pixel density.
-
Settings and Apple Pencil
Every setting, what it changes, and how to set up the Apple Pencil's double-tap and squeeze.
-
Mac keyboard shortcuts
Every key and mouse action on the Mac, by task.
More chapters are on the way. Can't find what you need? Write to [email protected] and tell us what you're making.